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 environment change




Processes(SupplementaryMaterial)

Neural Information Processing Systems

Pi 1, which is clearly not possible. The possibility form 1 prior-data conflicts is witnessed in the followingexample. Assume a conflict at the upper boundPi. Then kiN > Pi Pi, which is a prior-data agreementwithPi bydefinition. Next, we consider the case for a prior-data conflict, that is, the bounds from Equation 5. We consider a larger version of the chain problem Araya-López et al. [2011] with30-states.


LT-Exosense: A Vision-centric Multi-session Mapping System for Lifelong Safe Navigation of Exoskeletons

arXiv.org Artificial Intelligence

Figure 1: L T -Exosense is capable of merging multiple sessions generated by a previous work, Exosense, a vision-centric scene understanding system with its sensing unit (T op-Right) integrated into a self-balancing exoskeleton (b). The merged map (a) contains five sessions with colored contours indicating the coverage area of each session. Such a merged map can be further converted into a navigation map, enabling obstacle-free planning spanning multiple sessions. Abstract-- Self-balancing exoskeletons offer a promising mobility solution for individuals with lower-limb disabilities. For reliable long-term operation, these exoskeletons require a perception system that is effective in changing environments. In this work, we introduce L T -Exosense, a vision-centric, multi-session mapping system designed to support long-term (semi)- autonomous navigation for exoskeleton users. L T -Exosense extends single-session mapping capabilities by incrementally fusing spatial knowledge across multiple sessions, detecting environmental changes, and updating a persistent global map. This representation enables intelligent path planning, which can adapt to newly observed obstacles and can recover previous routes when obstructions are removed. We validate L T -Exosense through several real-world experiments, demonstrating a scalable multi-session map that achieves an average point-to-point error below 5 cm when compared to ground-truth laser scans.




From Pheromones to Policies: Reinforcement Learning for Engineered Biological Swarms

arXiv.org Artificial Intelligence

Swarm intelligence emerges from decentralised interactions among simple agents, enabling collective problem-solving. This study establishes a theoretical equivalence between pheromone-mediated aggregation in \celeg\ and reinforcement learning (RL), demonstrating how stigmergic signals function as distributed reward mechanisms. We model engineered nematode swarms performing foraging tasks, showing that pheromone dynamics mathematically mirror cross-learning updates, a fundamental RL algorithm. Experimental validation with data from literature confirms that our model accurately replicates empirical \celeg\ foraging patterns under static conditions. In dynamic environments, persistent pheromone trails create positive feedback loops that hinder adaptation by locking swarms into obsolete choices. Through computational experiments in multi-armed bandit scenarios, we reveal that introducing a minority of exploratory agents insensitive to pheromones restores collective plasticity, enabling rapid task switching. This behavioural heterogeneity balances exploration-exploitation trade-offs, implementing swarm-level extinction of outdated strategies. Our results demonstrate that stigmergic systems inherently encode distributed RL processes, where environmental signals act as external memory for collective credit assignment. By bridging synthetic biology with swarm robotics, this work advances programmable living systems capable of resilient decision-making in volatile environments.



Multi-robot coordination for connectivity recovery after unpredictable environment changes

arXiv.org Artificial Intelligence

In the present paper we develop a distributed method to reconnect a multi-robot team after connectivity failures, caused by unpredictable environment changes, i.e. appearance of new obstacles. After the changes, the team is divided into different groups of robots. The groups have a limited communication range and only a partial information in their field of view about the current scenario. Their objective is to form a chain from a static base station to a goal location. In the proposed distributed replanning approach, the robots predict new plans for the other groups from the new observed information by each robot in the changed scenario, to restore the connectivity with a base station and reach the initial joint objective. If a solution exists, the method achieves the reconnection of all the groups in a unique chain. The proposed method is compared with other two cases: 1) when all the agents have full information of the environment, and 2) when some robots must move to reach other waiting robots for reconnection. Numerical simulations are provided to evaluate the proposed approach in the presence of unpredictable scenario changes.


DynamicGSG: Dynamic 3D Gaussian Scene Graphs for Environment Adaptation

arXiv.org Artificial Intelligence

In real-world scenarios, environment changes caused by human or agent activities make it extremely challenging for robots to perform various long-term tasks. Recent works typically struggle to effectively understand and adapt to dynamic environments due to the inability to update their environment representations in memory according to environment changes and lack of fine-grained reconstruction of the environments. To address these challenges, we propose DynamicGSG, a dynamic, high-fidelity, open-vocabulary scene graph construction system leveraging Gaussian splatting. DynamicGSG builds hierarchical scene graphs using advanced vision language models to represent the spatial and semantic relationships between objects in the environments, utilizes a joint feature loss we designed to supervise Gaussian instance grouping while optimizing the Gaussian maps, and locally updates the Gaussian scene graphs according to real environment changes for long-term environment adaptation. Experiments and ablation studies demonstrate the performance and efficacy of our proposed method in terms of semantic segmentation, language-guided object retrieval, and reconstruction quality. Furthermore, we validate the dynamic updating capabilities of our system in real laboratory environments. The source code and supplementary experimental materials will be released at:~\href{https://github.com/GeLuzhou/Dynamic-GSG}{https://github.com/GeLuzhou/Dynamic-GSG}.